Group | Members |
---|---|
A | Sanie, Dorothy, Bateel |
B | Gabriel, Amber, Sachi |
C | Jennifer, Jonathan, Danielle |
D | Kim, Jane, Talia, Enayet |
Keep Sketching!
Make some (micro) games. Explore making games with as little complexity as possible.
Cooperative games are games where two or more players work together to achieve a goal. Pandemic, Forbidden Island, and Hanabi are great co-op board games. Portal 2, Lovers in a Dangerous Spacetime, and Towerfall a great co-op video games.
Couch co-op games are local multiplayer video games, where two people play together in the same room (on the same couch).
For this challenge create a couch co-op micro-game!
Many interactive artifacts fall into the categories of Games, Toys, or Tools. What is the difference?
Legos, Monopoly, Soccer, Photoshop, a Hammer, a Top, Dolls, Chess, Mario Brothers, Pac-man, a Telephone.
Minigames are small videogames included within a larger video game. These are often included to add variety to the larger game. They may also be included as easter-eggs.
Microgames are less common. Microgames are tiny games, stripped down to the bare essentials, and playable in a few seconds. The WarioWare series of games from Nintendo creates a frantic experience by stringing together dozens of microgames in rapid succession.
The p5.play library adds functionality to p5.js that supports creating video-games.
Take a look at the examples and the docs.
var sprite1, sprite2;
// art from opengameart.org
function setup() {
createCanvas(600, 300);
var kingImage = loadImage("king.png");
var guyImage = loadImage("guy.png");
sprite1 = createSprite(200, 150, 100, 100);
sprite1.addImage("main", kingImage);
sprite1.scale = 4;
sprite2 = createSprite(400, 150, 100, 100);
sprite2.addImage("main", guyImage);
sprite2.scale = 4;
sprite2.addSpeed(1, 180);
}
function draw() {
background(50, 50, 80);
noSmooth();
drawSprites();
}
var sprite1;
// art from opengameart.org
// https://opengameart.org/content/a-platformer-in-the-forest
function setup() {
createCanvas(600, 300);
var kingImage = loadImage("king.png");
sprite1 = createSprite(200, 150, 100, 100);
sprite1.addImage("main", kingImage);
sprite1.scale = 4;
sprite1.mouseActive = true;
}
function draw() {
background(50, 50, 80);
if(sprite1.mouseIsOver)
sprite1.rotation = -20;
else{
sprite1.rotation = 0;
}
noSmooth();
drawSprites();
}
Download the example files. Complete the following challenges.
addImage
lines. See what happens. Put them back.createSprite
. What happens? Why?mirrorX
mouseActive
line. See what happens. Put it back.overlap()